TaleWorlds is hard at work patching all sorts of bugs, glitches, and balancing their recently released early access game Mount and Blade II: Bannerlord. The long-awaited next installment in the Mount and Blade series is finally here and the developers are working hard on making sure the game is getting the attention it deserves and the fixes it needs. They’ve released a major patch every day since it’s release on the 30th of March! Here are the things they’ve tweaked in Bannerlord patch 1.0.5.
If you’re interested in more Bannerlord content check out our following guides.
- How to Start a Caravan | Full Guide
- Clan Roles Guide
- Guide to Making Peace With Your Enemies
- How to Respec/Reset Your Character
- The Best Armor, Weapons, and Equipment
Bannerlord Patch 1.0.5
- Another fix for Aserai’s basic troop.
- Fixed a bug that prevented the main party from starving if the tutorial is skipped.
- Fixed a bug with conversations with Imperial and anti-Imperial mentors after the 2nd phase of the Main Storyline.
- Players will now be able to join a kingdom if they are at war with a faction that has been weakened almost to the point of destruction.
- Terrain performance fix for low configs.
- Fixed an error for the settlement recruit notification.
- Fixed formation size showing 0 in multiplayer lobby Armory.
- Fixed a rare crash that happens when ordering your troops to raid a settlement.
- Simplified Chinese text improvements.
- Fixed a crash related to archer weapon behavior.
- Positive and negative relation effects were not applied if players spent their influence on other candidates during voting. This was a bug and it is now fixed. Now, spending 50/100/300 influence increases your relation by 8/20/60 with a candidate.
- Snowball effect developments: clans now no longer want to defect to kingdoms which captured their settlements earlier in a campaign. AI defection calculation now cares about relations much more and new ways to lose relations have been added. (Ambien) If a party besieges a settlement, the army leader will lose relation with the settlement owner. Also, after a successful siege, there is a secondary relation loss between both the settlement owner and the aggressor’s faction leader.
- NPC lords will now be more selective when targeting distant settlements for hostile actions.
- Fixed a crash that happened when logging in to multiplayer.
- Fixed a crash that occurred after successfully defending a castle during a siege.