This year, A Plague Tale: Requiem was announced. It’s the sequel to A Plague Tale: Innocence, a game that took everyone by surprise. Despite the developer’s double A efforts, what it ended up producing was a triple A standard of game with very few flaws. Today, it’s still considered a shining example of game design and narrative storytelling. In this article, we’re going to cover the A Plague Tale: Requiem release date, game details, and so much more that you need to have under your belt before the game’s release.

What is the A Plague Tale: Requiem Release Date?

A Plague Tale: Requiem launches in 2022. there’s no firm release date, but based on the first game’s release, it would make sense for the sequel to drop in Q1. This is when most game developers and publishers try to avoid releasing their games. It’s generally considered a bad time because most consumers don’t have much money left after the holidays. However, it’s been proven to be a successful period for double A and smaller games. That’s why it will almost certainly launch in Q1 2022.

What is A Plague Tale: Requiem?

A Plague Tale- Requiem Release Date
Image Source: Game Informer

As we’ve mentioned, this game is the sequel to A Plague Tale: Innocence. In that game, Hugo and Amicia De Rune are thrust into an adventure after their father is murdered and mother captured by the Inquisition. This force has been working its way through France stating that it’s ridding the country of the plague. In reality, it’s spreading it. The story sees the pair find sanctuary before Hugo runs away.

He’s captured by the Inquisition and learns about his power to control the rats that spread the plague. After confronting Amicia and the pair reuniting once more, they head to the heart of the Inquisition and kill its leader. The end of the game sees them reunited with their mother, who knows about Hugo’s gift and works to keep him sedated, heading off into the distance.

The trailer for A Plague Tale: Requiem paints a dark picture. It looks like Hugo has run off for good, but this time to join one of the armies fighting for France. The plague of rats is still present, and it looks like one army will try to use Hugo to beat the other. Amicia wants to get Hugo away from the army and back with her. She’s willing to fight to do this, which is more than she was willing to do in the first game. Whether Hugo wants to leave remains to be seen. It looks like he may have two loyalties, and Amicia is only one of them.

Story

plague tale requiem story
Image Source: Focus Home Interactive

The story of the sequel could go in any direction. The word requiem means a mass for the dead. It’s a sort of chant that is used to keep the spirits at peace. We believe that the story could be about the dead having no requiem due to the war. This is why the rats are so abundant, and why Hugo is the focal point for this game. It would push Amicia to head to the front lines to find him.

The word could also be a reference for the lack of peace that Amicia and Hugo’s parents have, if their mother dies at the game’s start. Finally, it could be a reference to the entire country. There are dead bodies in fields everywhere, and no one is getting any sort of requiem. This is a bad thing at a time when people believed that this could cause all sorts of spiritual problems. We’ll have to wait until closer to the tme to see what the game’s story is really all about.

Gameplay

gameplay a plague tale requiem
Image Source: Aroged

The gameplay in A Plague Tale: Innocence had three key parts. We’re going to break them down now and outline our expectations for the sequel.

Puzzles

Environmental puzzles were a big part of the first game. We don’t see the sequel shifting too much, though there could be a shift in where these puzzles appear. For example, there might be more secret once. The first game was fairly straightforward, so having more complications would be interesting. However, players will likely want more of the same puzzles. Even those that were part of a boss fight were enjoyable, so more of the same isn’t going to be bad. The puzzles just need to be different enough that they don’t seem repetitive.

Stealth

A huge part of the first game was sneaking around and avoiding enemies. Amicia has a finite amount of ammo at all times. Using it all up is a bad idea. Instead, you can use the environment to sneak around and avoid combat altogether. Of course, there are other options, like setting rats loose on a guard. Sneaking will definitely be part of the sequel though. There’s a war going on, and Amicia is one woman. She needs to be quick and quiet as she moves, otherwise she’ll be captured or killed. Players adored the stealth in the first game. It’ll still need to be different enough that it feels fresh though. There’s no sense in having the same experience all over again.

Combat

The final core part of the gameplay in the first game was combat. Players used Amicia’s sling to attack, kill, or distract enemies. It isn’t the most powerful weapon in the world, but that suited her character. She could create a distraction to move around a guard, use certain items to remove armor, and put out lights to allow rats in. In the sequel, Amicia is a different woman. She’s been on the move for a while now, and looks to have a bow she can use in addition to her sling. This will make for an extremely different experience. However, it’s one that’s sorely needed. The combat can be tedious in the original due to the repetition. (Xanax) Doing something different by adding the bow is a genius move.

Combat really does need to be the focal point, otherwise the game will pale in comparison to the first one. This entry needs to be bigger and better, and so far, there’s every chance that it will be.