What’s New in Kerbal Space Program 2

Kerbal Space Program 2 is just one of many recent games announced that gamers across the globe are excited for. With the recent trailer dropped by Star Theory at Gamescom 2019, fans of this series are more excited than ever. Wondering what you can expect in Kerbal Space Program 2? We’ve got you covered! Here is everything we currently know that will be new in Kerbal Space Program 2.

When is Kerbal Space Program 2 being released?

kerbols

rood question! Kerbal Space Program 2 is expected to release in Spring of 2020 which is not so far away but can’t seem to get here fast enough. It will be released for the PC next spring, while PS4 and Xbox One players will have to wait just a little bit longer to get their copy. There is no ETA for you guys, sorry but it is coming I promise. PC gamers will be able to grab a copy on Steam and other digital storefronts according to the developer Star Theory.

Who is developing Kerbal Space Program 2?

KSP 2 is being developed by Star Theory. Star Theory has stated that they worked closely with the developers of the original Kerbal Space Program, Squad, released in 2015. The team at Star Theory features a number of hardcore fans of KSP who are trying to stay true to the original feel of the game while improving on it at the same time.

What are some new features in Kerbal Space Program 2?

Well, where do we begin? For starters, Kerbal Space Program 2 will feature more than just the original star system with Kerbin, Duna, etc. The player will be able to travel to other planets, bodies and explore beyond the reaches of Kerbol!

Star theory has also stated that they have enhanced the original Kerbol system. While this most certainly means graphical updates, we are left wondering what else they have added or changed about the planets and moons we’ve gotten to know so well over the past decade.

Are there new ways of getting around?

With the advent of other star systems comes, of course, interstellar travel. Kerbal Space Program has always stayed true to science – or mostly true and they did not want to stop doing that now. While we do not currently have the means of interstellar travel, the developers at Star Theory consulted experts in respective fields and formulated new engines and parts that would allow for interstellar travel. They made sure that these new designs were rooted in science, so sorry guys no stargates or warp drives for now.

However, that is not to say that they can’t be brought to the game with the help of the modding community! The first Kerbal Space Program features a variety of mods, thousands in fact! With such a huge modding community, Star Theory knew how important it was to provide the modding community with the tools necessary to create mods. They have stated that there will be even better modding support for KSP 2. The possibilities of what the community can create are nearly endless!

Still from the gameplay trailer

One thing the community will not have to create, however, is colonies! That is right, Star Theory has added the ability to create colonies in KSP 2! Players will now be able to create colonies both in orbit and on other terrestrial bodies. You’re probably wondering, “Can we create new vessels from these colonies?” Good question and the answer is yes, you can!

Will there be loot boxes? Please say no loot boxes.

There will not be any loot boxes in KSP 2. I’ll even quote the devs themselves here for you.

KSP 2 will not have a purchasable in-game currency or loot boxes. A multitude of microtransactions has never been a part of Kerbal and we are not bringing it to KSP2. Our focus will be to deliver solid, impactful content our fans will love to incorporate into their game.

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With the expanded tech-tree, new parts including a nuclear bomb powered engine (don’t use it near anything you would like to keep), better modding support, and new solar systems to explore Kerbal Space Program 2 should be a smashing success to the original hit game by Squad.