If you’re a big fan of asymmetrical horror games, then you’ve probably been hearing a lot about Dead by Daylight Hit Validation. This is a feature that’s fairly new to the game at the time of writing. Well, it’s new to the game this time around. You see, Hit Validation was in the game a while back, but then it was removed. Now it’s back in, and it seems like developer Behaviour Interactive is keeping it in for the time being.
At the time of writing, the feature has been disabled until the next hotfix in a couple of weeks. But as you can see, it’s going to be part of the game for a long while. That’s why we’re covering everything you need to know about it in the following guide.
What is Dead by Daylight Hit Validation?
Hit Validation is a feature in any multiplayer. It’s how a game’s server registers if someone has been hit by reconciling the data from both parties. Using the example in the image above, the server looks at how far away the Killer is from the survivor from both the Killer’s perspective and the survivor’s perspective. It then chooses which one to side with, and will base the validation of a hit that the Killer attempts to make on one of those perspectives.
As with all multiplayer games, there’s a discrepancy between what the survivor sees, and what the Killer sees. The Killer may think that they’ve just landed a hit. But from the survivor’s point of view, they’re a long way away still.
How it Works
Traditionally, Hit Validation has favoured Killers. This is, again, what most multiplayer games do. The servers rely on Killers knowing when they’re in the right place to land a hit, because they wouldn’t attack otherwise. However, that puts an unfair advantage in the Killer’s hands.
Now though, Behaviour Interactive is implementing a new Hit Validation system that will balance a number of factors. Namely, this will take into account the ping of each player. Those with a faster ping won’t be favoured. (winandoffice.com) instead, there are several factors that will influence which player the server sides with.
For example, if the Killer and survivor have a similar ping, and the Killer lands a hit from their perspective, the server will probably side with them. If the survivor has a slow ping, and the Killer does the same thing though. The outcome will also probably favor the Killer.
Should the survivor have a faster ping, and the Killer is too far away from their perspective, then the server will almost certainly favour the survivor. This may seem unfair, but in the server’s eyes it’s the most up to date version of the match.
That’s all you need to know about Hit Validation in Dead by Daylight. If you enjoyed this, then check out our guide on how to drop survivors in Dead by Daylight too. It’s a super important part of playing that you should really know about.